Tuesday, February 19, 2008

Video game addiction, and taking play seriously.

Video games trigger reward and addiction centers of the brain, just like cocaine. Hoeft et. al. at Stanford have compared the activation of these centers in men's and women's brains as they played video games and found them to be more active in male than in female participants. Males showed greater activation and functional connectivity compared to females in the mesocorticolimbic system. The more the men won, the stronger their brain activity. Women's responses were less intense and didn't correlate with winning. This may have something to do with why men seem to become addicted to video games much more easily than women.

There is an interesting and more general article by Robin Henig on play in animals and humans in the New York Times Magazine. The general consensus is that play activity is very important in the development of social intelligence and the ability to respond to rapidly changing situations. It turns out that the rise and decay of play activity in animals corresponds closely to the development curve of the cerebellum, which is important in skilled movements. In one interesting study, experimenters:
...raised 12 female rats from the time they were weaned until puberty under one of two conditions. In the control group, each rat was caged with three other female juveniles. In the experimental group, each rat was caged with three female adults. Pellis knew from previous studies that the rats caged with adults would not play, since adult rats rarely play with juveniles, even their own offspring. They would get all the other normal social experiences the control rats had — grooming, nuzzling, touching, sniffing — but they would not get play... (in) the rats raised in a play-deprived environment, they found a more immature pattern of neuronal connections in the medial prefrontal cortex... less selective pruning of cells and a more tangled, immature medial prefrontal cortex in play-deprived rats might mean that the rat will be less able to make subtle adjustments to the social world.
There are numerous theories about the function of play. It doesn't seem unreasonable that that the fragmentary, disorderly, unpredictable, exaggerated, improvised, vertiginous, and nonsensical nature of play trains the brain allows for a wider behavioral repertory and perhaps more competence in responding to novel or unforeseen situations.

Killer Instincts.

Dan Jones writes a news feature in Nature on neuroscientific and evolutionary perspectives on homicide, mainly carried out by men. Here are some selected chunks:
Men are not just more likely to kill other people than women are, they are also more likely to do so in groups ...Humans are not the only primates to form coalitions that kill members of neighbouring communities. ...five long-term study sites dotted around Africa have seen murderous 'gang violence' in chimpanzees...Wilson and Muller have compared death rates from conflict between groups of chimps in the five long-term study sites with data for inter-group human conflicts in numerous subsistence-farmer and hunter–gatherer societies...Overall, humans and chimpanzees showed comparable levels of violent death from aggression between groups...however, chimps display within group aggression and killing behaviour 200 times more frequently that aboriginal human groups...this prosocial lack of violence looks like a fundamental aspect of human nature — the human ability to generate in-group amity often goes hand in hand with out-group enmity...Choi and Bowles have produced models in which altruism and war co-evolve, promoting conflict between groups and greater harmony within them.

A decline in inter-personal violence (as opposed to inter-group war) can be seen over the shorter timescale and narrower field of modern European history. Eisner has documented a trend of declining homicide rates estimated from historical records left by coroners, royal courts and other official sources spanning Europe from the twelfth century to the modern day. After rising from an average of 32 homicides per 100,000 people per year in the thirteenth and fourteenth centuries to 41 in the fifteenth, the murder rate has steadily dropped in every subsequent century, to 19, 11, 3.2, 2.6 and finally 1.4 in the twentieth century...a few centuries is too short a time for evolution to have shaped human nature much... A part of the answer that is consistent with an evolutionary approach is a long-term reduction in inequalities of life circumstances and prospects.

Human and Animal Math

Michael Beran writes a brief review of the evolutionary and developmental foundations of mathematics. Humans and other higher animals are born with a dedicated systems for numerical processing.

Monday, February 18, 2008

The view from my window....

The title line for this posting is stolen from Andrew Sullivan's blog -

This is the view looking out of the window by the piano in my Wisconsin home yesterday (the reason I am in Ft. Lauderdale right now), and below is the outside view of that window this past spring.

T

Persuasion, bonding, and social mimicry

Benedict Cary mentions some interesting studies on social mimicry, persuasion, and affiliative behavior in an article from the NY Times science section. (Chapter 5 of my book has some stuff on this topic.) In one experiment he cites, the experimenter:
...had student participants go to a lab and give their opinions about a series of advertisements. A member of his research team mimicked half the participants while they spoke, roughly mirroring the posture and the position of their arms and legs, taking care not to be too obvious. Minutes later, the experimenter dropped six pens on the floor, making it look like an accident. In several versions of this simple sequence, participants who had been mimicked were two to three times as likely to pick up the pens as those who had not. The mimicry had not only increased good will toward the researcher within minutes, the study concluded, but it also prompted “an increased pro-social orientation in general.”
Another experiment tested how being mimicked might affect the behavior of a potential client or investor:
The team had 37 Duke students try out what was described as a new sports drink, Vigor, and answer a few questions about it. The interviewer mimicked about half the participants using a technique of mirroring a person’s posture and movements, with a one- to two-second delay. The idea is to be a mirror but a slow, imperfect one. Follow too closely, and most people catch it — and the game is over. None of the copied participants picked up on the mimicry. But by the end of the short interview, they were significantly more likely than the others to consume the new drink, to say they would buy it and to predict its success in the market. In a similar experiment, the psychologists found that this was especially true if the participants knew that the interviewer, the mimic, had a stake in the product’s success.
The article gives several other example of the subconscious social waltz, or kinesic communication, that underlies smooth human communication.

Need something to worry about? Climate tipping points...

This graphic is from an open access article in PNAS by Lenton et al. on tipping elements in the earth's climate system. You probably need to click on the graphic to make it larger; the color indicating the population densities is hard to see. In the same issue of PNAS, there is an article on how when it get warm (as in the Paleocene – Eocene Thermal Maximum caused by a carbon dioxide increase about 55 million years ago), the insects chow down on the plants.
Legend for graphic - Map of potential policy-relevant tipping elements in the climate system, overlain on global population density. Subsystems indicated could exhibit threshold-type behavior in response to anthropogenic climate forcing, where a small perturbation at a critical point qualitatively alters the future fate of the system. They could be triggered this century and would undergo a qualitative change within this millennium. We exclude from the map systems in which any threshold appears inaccessible this century (e.g., East Antarctic Ice Sheet) or the qualitative change would appear beyond this millennium (e.g., marine methane hydrates). Question marks indicate systems whose status as tipping elements is particularly uncertain.

Friday, February 15, 2008

High-Functioning Autism: a neural phenotype in the cingulate cortex

A review by Chris and Uta Frith discusses and important paper in Neuron from Montague's group in Houston, who:
...have measured brain activity (using fMRI) while volunteers, who are classified as being at the high-functioning end of the autistic spectrum, were engaged in a simple social interaction. The task was an iterated trust game in which two subjects take turns as investor or trustee. The investor chooses how much to money to invest. This chosen amount is tripled on its way to the trustee, and the trustee then chooses how much to repay to the investor. Read Montague and his colleagues have studied this game extensively in large groups of volunteers and have observed a characteristic pattern of brain activity in the anterior cingulate cortex. When making an investment (self phase), transient increases in activity are seen in an area of mid cingulate cortex (−7 <>A graphic from the Chiu et al paper showing the diminished "self" response in autism spectrum patients:


...the results suggest that the abnormality associated with autism is restricted to only one phase of the interactive game: the point where the autistic volunteer makes an investment, not the point where the autistic volunteer is told about the repayment made by their partner. Additional results from Read Montague's group give further clues as to the implications of this result. First, the same pattern of activity in cingulate cortex is observed when volunteers are shown pictures of people engaged in athletic activities and asked to imagine themselves taking part. This is further evidence as to the nature of the cognitive process associated with this pattern of activity: it involves thinking about the self acting in a social context. Second, the characteristic patterns of activity in the cingulate cortex are only observed when the trust game is played with a human partner. No such distinct patterns emerge when the game is played in the absence of a responsive social partner...At least part of the imagining must involve thinking about how one would fit in with the group, and how other group members would evaluate one's performance. Actually, this is a question about the kind of reputation one might gain in the eyes of the others. Likewise, in the self phase of the trust game, the amount one invests can be seen as a measure of how much one trusts one's partner. It is not just giving an amount of money; it is giving a signal to the other person: “trust me” and “I trust you.”
In other words, at the point of investment we are predicting what the effect of our investments is going to be on the behavior of our partners. In the other phase of the game, we are also evaluating a signal. But there is a difference. The evaluation is after the fact. We know what the investment is. We are not at this point trying to build our reputation in the other player's eyes.

A non-invasive brain-machine interface?

Waldert et al. show that hand movement direction can be decoded from magneto- (MEG) and electro-(EEG) encephalography recordings. They suggest that this might make it possible to design a non-invasive brain machine interface. Here is their abstract:
Brain activity can be used as a control signal for brain–machine interfaces (BMIs). A powerful and widely acknowledged BMI approach, so far only applied in invasive recording techniques, uses neuronal signals related to limb movements for equivalent, multidimensional control of an external effector. Here, we investigated whether this approach is also applicable for noninvasive recording techniques. To this end, we recorded whole-head MEG during center-out movements with the hand and found significant power modulation of MEG activity between rest and movement in three frequency bands: an increase for ≤7 Hz (low-frequency band) and 62–87 Hz (high-{gamma} band) and a decrease for 10–30 Hz (β band) during movement. Movement directions could be inferred on a single-trial basis from the low-pass filtered MEG activity as well as from power modulations in the low-frequency band, but not from the β and high-{gamma} bands. Using sensors above the motor area, we obtained a surprisingly high decoding accuracy of 67% on average across subjects. Decoding accuracy started to rise significantly above chance level before movement onset. Based on simultaneous MEG and EEG recordings, we show that the inference of movement direction works equally well for both recording techniques. In summary, our results show that neuronal activity associated with different movements of the same effector can be distinguished by means of noninvasive recordings and might, thus, be used to drive a noninvasive BMI.

Thursday, February 14, 2008

Creating new worlds - science and fiction as the same thing

Alison Gopnik has an interesting take on why children pretend much of the time and spend time in imaginary worlds:
Recently, I've had to change my mind about the very nature of knowledge because of an obvious, but extremely weird fact about children - they pretend all the time. Walk into any preschool and you'll be surrounded by small princesses and superheroes in overalls - three-year-olds literally spend more waking hours in imaginary worlds than in the real one. Why? Learning about the real world has obvious evolutionary advantages and kids do it better than anyone else. But why spend so much time thinking about wildly, flagrantly unreal worlds? The mystery about pretend play is connected to a mystery about adult humans - especially vivid for an English professor's daughter like me. Why do we love obviously false plays and novels and movies?

The greatest success of cognitive science has been our account of the visual system. There's a world out there sending information to our eyes, and our brains are beautifully designed to recover the nature of that world from that information. I've always thought that science, and children's learning, worked the same way. Fundamental capacities for causal inference and learning let scientists, and children, get an accurate picture of the world around them - a theory. Cognition was the way we got the world into our minds.

But fiction doesn't fit that picture - its easy to see why we want the truth but why do we work so hard telling lies? I thought that kids' pretend play, and grown-up fiction, must be a sort of spandrel, a side-effect of some other more functional ability. I said as much in a review in Science and got floods of e-mail back from distinguished novel-reading scientists. They were all sure fiction was a Good Thing - me too, of course, - but didn't seem any closer than I was to figuring out why.

So the anomaly of pretend play has been bugging me all this time. But finally, trying to figure it out has made me change my mind about the very nature of cognition itself.

I still think that we're designed to find out about the world, but that's not our most important gift. For human beings the really important evolutionary advantage is our ability to create new worlds. Look around the room you're sitting in. Every object in that room - the right angle table, the book, the paper, the computer screen, the ceramic cup was once imaginary. Not a thing in the room existed in the pleistocene. Every one of them started out as an imaginary fantasy in someone's mind. And that's even more true of people - all the things I am, a scientist, a philosopher, an atheist, a feminist, all those kinds of people started out as imaginary ideas too. I'm not making some relativist post-modern point here, right now the computer and the cup and the scientist and the feminist are as real as anything can be. But that's just what our human minds do best - take the imaginary and make it real. I think now that cognition is also a way we impose our minds on the world.

In fact, I think now that the two abilities - finding the truth about the world and creating new worlds-are two sides of the same coins. Theories, in science or childhood, don't just tell us what's true - they tell us what's possible, and they tell us how to get to those possibilities from where we are now. When children learn and when they pretend they use their knowledge of the world to create new possibilities. So do we whether we are doing science or writing novels. I don't think anymore that Science and Fiction are just both Good Things that complement each other. I think they are, quite literally, the same thing.

The Best Men Are (Not Always) Already Taken

Bressan1 and Stranieri take a (dubious) evolutionary psychological approach to the question of female preference for single versus attached males. The outcome is interesting. Here is their abstract:
Because men of higher genetic quality tend to be poorer partners and parents than men of lower genetic quality, women may profit from securing a stable investment from the latter, while obtaining good genes via extrapair mating with the former. Only if conception occurs, however, do the evolutionary benefits of such a strategy overcome its costs. Accordingly, we predicted that (a) partnered women should prefer attached men, because such men are more likely than single men to have pair-bonding qualities, and hence to be good replacement partners, and (b) this inclination should reverse when fertility rises, because attached men are less available for impromptu sex than single men. In this study, 208 women rated the attractiveness of men described as single or attached. As predicted, partnered women favored attached men at the low-fertility phases of the menstrual cycle, but preferred single men (if masculine, i.e., advertising good genetic quality) when conception risk was high.

Wednesday, February 13, 2008

Painful or disgusting? - ask parietal and cingulate cortex

Benuzzi et al. find brain activity specific for disgusting scenes in the posterior cingulate cortex. Signal changes in perigenual cingulate and left anterior insula are linearly related to the perceived unpleasantness. Painful scenes selectively induce activation of left parietal foci including the parietal operculum, the postcentral gyrus, and adjacent portions of the posterior parietal cortex. Their abstract is here, and here is one figure from the paper:

Top, Cortical foci active during the observation of painful video clips. Bottom, Cortical foci active during the observation of disgusting video clips.

Are today's young people really more narcissistic?

A comment by Trzesniewski et al. on the idea that today's young people have inflated impressions of themselves compared with previous generations. They:
..investigated secular trends in narcissism and self-enhancement over the past three decades. Despite recent claims about the impact of the "self-esteem movement" on the current generation of young people, we found no evidence that college students' scores on the Narcissistic Personality Inventory increased from the 1980s through 2007 (N = 26,867), although we did find small changes in specific facets of narcissism. Similarly, we found no evidence that high school students' level of self-enhancement, defined by the discrepancy between their perceived intelligence and their actual academic achievements, increased from 1976 to 2006 (N = 410,527). These results cast doubt on the belief that today's young people have increasingly inflated impressions of themselves compared with previous generations.

Tuesday, February 12, 2008

100% accuracy in automatic face detection.

A problem with the automatic face recognition systems being tested in some airport security screening systems is that none can cope with the kind of image variability encountered in the real world. Jenkins and Burton have used a simple averaging technique to increase the accuracy of an industry standard face-recognition algorithm from 54% to 100%. They averaged the images from 20 different photographs for each of 25 male celebrities who were also in a large public online database of 31,077 photographs of famous faces, comprising an average of nine different photos for each of 3628 celebrities - these images were highly variable in their quality and covered a wide range of lighting conditions, facial expressions, poses, and age. Using the FaceVACS (Cognitec Systems GmbH, Dresden, Germany)industry standard face-recognition system that has been widely adopted, they fed this database their averaged images for each of 25 male celebrities who were also in the online database (excluding photos that were both in their sample and in the database). With the averaged images, the database returned the correct identification 100% of the time. When individual photographs were presented to the database the correct identification was returned only ~50% of the time. From their text:
We demonstrated this improvement with a commercially available algorithm and an online face database over which we had no control. We suggest that image averaging enhances performance by stabilizing the face image. With standard photographs, the match tends to be dominated by aspects of the image that are not diagnostic of identity (e.g., lighting and pose). Averaging together multiple photographs of the same person dilutes these transients while preserving aspects of the image that are consistent across photos. The resulting images capture the visual essence of an individual's face and elevate machine performance to the standard of familiar face recognition in humans. It would be technically straightforward to incorporate an average image into identification documents. Doing so would greatly reduce the incidence of face-recognition errors and raise the prospect of a viable automatic face-recognition infrastructure.


Example photographs of Bill Clinton and their average (right). [Image 1, photo by Marc Nozell (www.flickr.com/photos/marcn/534512066); image 2, photo by Roger Goun (www.flickr.com/photos/sskennel/829574139); image 20, photo by Nelson Pavlosky (www.flickr.com/photos/skyfaller/26752190). All photos were used under a Creative Commons license.] Different pictures of a single face can vary enormously, making automatic recognition difficult. Averaging together multiple photos of the same face stabilizes the image, improving performance dramatically.

Need an antidepressant?

Could a presidential debate on science backfire?

An interesting essay by David Goldston argues that a debate on science by presidential candidates might do more harm than good.

Monday, February 11, 2008

Sharing posts, bookmarking, related content, etc.

My friend Kelly Doering who does internet consulting and website design, has just helped me dink around a bit with the mechanics of MindBlog. You will now notice a single icon after each post that lets you bookmark or share a post using more than 30 of the major services like StumbleUpon, Reddit, Del.icio.us, Reddit, etc. If you haven't already, you should try the sphere:related content link that may appear just below the bookmark icon with a post that interests you. It sometimes does a very nice job of bringing up related material on other websites.

Your brain is shrinking sooner than you thought...

Here is a chilling little item from Pieperhoff et al., who examined MRI images of the brains of 51 healthy male subjects from 18 to 51 years old. They found age-related volume declines in circumscribed brain regions: the sensorimotor system, encompassing the cerebellum, thalamus, somatosensory and motor cortices, and the prefrontal system, encompassing the anterior cingulate as well as the lateral and basomedial frontal cortices. Regions belonging to other functional systems, such as the auditory system or the visual system, did not show such age–volume relationships.

Horizontal sections of the reference brain with statistical maps, showing the t values of age-related volume decline and increase. t values were calculated by a two-sided t test for a linear regression in the voxels of the LVR maps, depending on age.

The incubator of suicide attacks - Fictive Kinship

Anthropologist Scott Atran (Author of "In Gods We Trust") writes an essay laying out his change of mind about why people are willing to die for a cause. He has moved from thinking that individual cognition and personality, influences from broad socio-economic factors, and degree of devotion to religious or political ideology were determinant, to seeing friendship and others aspects of small group dynamics, especially acting together, trumping most everything else.
...people don't kill and die simply for a cause. They do it for friends — campmates, schoolmates, workmates, soccer buddies, body-building buddies, pin-ball buddies — who share a cause. Some die for dreams of jihad — of justice and glory — but nearly all in devotion to a family-like group of friends and mentors, of "fictive kin." (Atran gives a number of explicit examples of such groups)

... it is no accident that nearly all religious and political movements express allegiance through the idiom of the family — Brothers and Sisters, Children of God, Fatherland, Motherland, Homeland, and the like. Nearly all such movements require subordination, or at least assimilation, of any real family (genetic kinship) to the larger imagined community of "Brothers and Sisters." Indeed, the complete subordination of biological loyalty to ideological loyalty for the Ikhwan, the "Brotherhood" of the Prophet, is Islam's original meaning, "Submission."
...Social psychology tends to support the finding that "groupthink" often trumps individual volition and knowledge, whether in our society or any other. But for Americans bred on a constant diet of individualism the group is not where one generally looks for explanation.

Sunday, February 10, 2008

Back in Wisconsin....

I am SO grateful that I am able to be a snowbird, now in Ft. Lauderdale. Here is a picture of my home in Wisconsin, where more snow has fallen this winter than in any year since recordings of snowfall began in the 19th century.

Friday, February 08, 2008

MindBlog's second anniversary

I just realized that today is MindBlog's second anniversary. It is hard for me to believe that there have been 902 postings since Feb. 8, 2006. Back then I had just read an article in the New York Times on the rising blogging fad and thought to myself, "Since I am reading and thinking about all this stuff anyway, I might as well take the small extra effort to clean it up a bit and present it." The extra effort turns out to be not so small. The number of subscribers to the MindBlog feed has risen to over 400, and on a given day there are 300-1,500 views of individual postings. Being a borderline (or maybe not even borderline) obsessive-compulsive, I've become yoked to the lockstep production of at least two blog postings a day. The retired professor isn't feeling all that retired..... Anyway, I am grateful for the kind emails I have received, and I've enjoyed responding to requests for further analysis or information.