Wednesday, October 29, 2014

Update on ‘fitness age’ calculators…

The research group that originated the fitness age calculator that I mentioned in a post a year ago has tweaked their online calculator just a bit, so I pass on that link again. (The group has found that a simple list of questions can generate an estimate of peak oxygen intake, a predictor of longevity, that is similar to results obtained with a more exhaustive treadmill test.) I seem to be getting the same result, a fitness age (60) twelve years less than my chronological age (72).

Brain resting state network stimulation for psychiatric and neurological diseases

Fox et al. do a survey of therapy using either invasive approaches, such as deep brain stimulation (DBS), or noninvasive approaches, such as transcranial magnetic stimulation, and find that targets that are most effective in treating the same disease most often are nodes in the same brain network. I pass on their abstract and a summary graphic:
Brain stimulation, a therapy increasingly used for neurological and psychiatric disease, traditionally is divided into invasive approaches, such as deep brain stimulation (DBS), and noninvasive approaches, such as transcranial magnetic stimulation. The relationship between these approaches is unknown, therapeutic mechanisms remain unclear, and the ideal stimulation site for a given technique is often ambiguous, limiting optimization of the stimulation and its application in further disorders. In this article, we identify diseases treated with both types of stimulation, list the stimulation sites thought to be most effective in each disease, and test the hypothesis that these sites are different nodes within the same brain network as defined by resting-state functional-connectivity MRI. Sites where DBS was effective were functionally connected to sites where noninvasive brain stimulation was effective across diseases including depression, Parkinson's disease, obsessive-compulsive disorder, essential tremor, addiction, pain, minimally conscious states, and Alzheimer’s disease. A lack of functional connectivity identified sites where stimulation was ineffective, and the sign of the correlation related to whether excitatory or inhibitory noninvasive stimulation was found clinically effective. These results suggest that resting-state functional connectivity may be useful for translating therapy between stimulation modalities, optimizing treatment, and identifying new stimulation targets. More broadly, this work supports a network perspective toward understanding and treating neuropsychiatric disease, highlighting the therapeutic potential of targeted brain network modulation.

Fig. 2. Sites for invasive and noninvasive brain stimulation with the best evidence of therapeutic efficacy in each disease are functionally connected. For each disease, the site at which DBS is most effective is shown in red. Resting-state functional connectivity with this site is shown along with the correspondence to the site at which noninvasive stimulation is most effective in each disease (circles). Black circles indicate sites at which noninvasive excitatory stimulation (more than 5 Hz TMS [transcranial magnetic stimulation] or anodal tDCS [transcranial direct current stimulation]) has been reported to be efficacious. White circles indicate sites where inhibitory stimulation (less than 1 Hz TMS or cathodal tDCS) has been reported to be efficacious.

Tuesday, October 28, 2014

The amygdala as the hub of three brain networks supporting our social life.

I pass on this very useful summary by Bickart et al. that summarizes brain connectivity experiments in rodents, monkeys, and humans to develop a description that has the amygdala as a anchor in three partially distinct brain networks (serving perception, affiliation, and aversion) that each engage a distinct domain of social behavior. Their highlights, followed by the abstract and the main graphic:

Highlights
• We synthesize extant animal and human data to describe networks of the social brain. 
• The amygdala anchors 3 networks, each supporting a distinct social process. 
• People with stronger connectivity in 2 of these networks have larger social networks. 
• People with degeneration in these networks have corresponding social deficits. 
• We discuss future directions and implications for this novel componential framework.
Abstract
A growing body of evidence suggests that the amygdala is central to handling the demands of complex social life in primates. In this paper, we synthesize extant anatomical and functional data from rodents, monkeys, and humans to describe the topography of three partially distinct large-scale brain networks anchored in the amygdala that each support unique functions for effectively managing social interactions and maintaining social relationships. These findings provide a powerful componential framework for parsing social behavior into partially distinct neural underpinnings that differ among healthy people and disintegrate or fail to develop in neuropsychiatric populations marked by social impairment, such as autism, antisocial personality disorder, and frontotemporal dementia.
Here is their central graphic:


Figure: Topographic schematic of amygdala subregions and their affiliated large-scale networks subserving social cognition. A schematic of (a) the amygdala subregions in coronal view that are anchors for (b) three large-scale networks subserving processes important for social cognition. Abbreviations: Ins, insula; SS, somatosensory operculum; STS, superior temporal sulcus; dTP, dorsal temporal pole; OFC, orbitofrontal cortex; cACC, caudal anterior cingulate cortex; rACC, rostral anterior cingulate cortex; sgACC, subgenual anterior cingulate cortex; vmPFC, ventromedial prefrontal cortex; MTL, medial temporal lobe; FG, fusiform gyrus; vTP, ventral temporal pole; vlSt, ventrolateral striatum; vmSt, ventromedial striatum. (For interpretation of the references to color in this figure, the reader is referred to the web version of this article.)

Monday, October 27, 2014

Breath counting as an objective behavioral measure of mindfulness.

Another fascinating piece of work from Richard Davidson's group at the University of Wisconsin, evaluating breath counting as a potential objective and rigorous behavioral measurement of mindfulness. (The technique of indexing mindfulness of breathing by breath counting is referenced as early as 430 AD.) A provisional PDF of the article describing four different studies evaluating this approach can be downloaded from the link.  I recommend that you read the discussion section.  For those who want just the bottom line, here it is from the abstract. They found:
...skill in breath counting associated with more meta-awareness, less mind wandering, better mood, and greater non-attachment (i.e. less attentional capture by distractors formerly paired with reward). We also found in a randomized online training study that 4 weeks of breath counting training improved mindfulness and decreased mind wandering relative to working memory training and no training controls.
The procedure followed was very straightforward:
We instructed 120 participants to “be aware… of the movement of breath” and count their breaths from 1 to 9 repeatedly. With breaths 1-8 they pressed one button, and on breath 9 they pressed another, measuring counting accuracy. Every ~90 sec (60-120 sec range) experience sampling probed state mind wandering and meta-awareness, respectively, with 2 6-point Likert scales, “just now where was your attention? [completely on-task / off task]” and “how aware were you of where your attention was? [completely aware / unaware].” Participants were then probed for their count.
Here is their abstract:
Mindfulness practice of present moment awareness promises many benefits, but has eluded rigorous behavioral measurement. To date, research has relied on self-reported mindfulness or heterogeneous mindfulness trainings to infer skillful mindfulness practice and its effects. In four independent studies with over 400 total participants, we present the first construct validation of a behavioral measure of mindfulness, breath counting. We found it was reliable, correlated with self-reported mindfulness, differentiated long-term meditators from age-matched controls, and was distinct from sustained attention and working memory measures. In addition, we employed breath counting to test the nomological network of mindfulness. As theorized, we found skill in breath counting associated with more meta-awareness, less mind wandering, better mood, and greater nonattachment (i.e. less attentional capture by distractors formerly paired with reward). We also found in a randomized online training study that 4 weeks of breath counting training improved mindfulness and decreased mind wandering relative to working memory training and no training controls. Together, these findings provide the first evidence for breath counting as a behavioral measure of mindfulness.

Sunday, October 26, 2014

The power of play - Portal2 better than brain training software?

My son, who does what I consider to be magic with his coding of internet commercial websites (see Praxisis.com) has been playing computer games since the first Apple II appeared in my basement office in 1978, and he learned touch typing with the original Mavis Beacon teaches typing program. He is able to look at some extraordinarily difficult coding issue... and poof!, the solution seems to spontaneously materialize in his head. He just sent me this article pointing to one possible underpinning of his abilities, an article on the power of play, a comparison of the Portal 2 game and the Lumosity brain training games (see also my recent post on a critique of brain game claims, and a recent NY Times piece "Can Video Games Fend Off Mental Decline?"):
Highlights
• We tested subjects randomly assigned to play Portal 2 or Lumosity for 8 h.
• All were pre/post tested on problem solving, spatial skills, and persistence.
• Portal 2 players scored higher than Lumosity on all three constructs.
• Portal 2 players also showed significant gains on spatial tests.
• Lumosity subjects showed no gains on any measure.
Abstract
In this study, we tested 77 undergraduates who were randomly assigned to play either a popular video game (Portal 2) or a popular brain training game (Lumosity) for 8 h. Before and after gameplay, participants completed a set of online tests related to problem solving, spatial skill, and persistence. Results revealed that participants who were assigned to play Portal 2 showed a statistically significant advantage over Lumosity on each of the three composite measures—problem solving, spatial skill, and persistence. Portal 2 players also showed significant increases from pretest to posttest on specific small- and large-scale spatial tests while those in the Lumosity condition did not show any pretest to posttest differences on any measure. Results are discussed in terms of the positive impact video games can have on cognitive and noncognitive skills.

Friday, October 24, 2014

How to chill on aggression...get blood glucose levels up.

Here is an interesting and quirky piece by Bushman et al. that has been languishing in my queue of potential posts for quite a while:
People are often the most aggressive against the people to whom they are closest—intimate partners. Intimate partner violence might be partly a result of poor self-control. Self-control of aggressive impulses requires energy, and much of this energy is provided by glucose derived from the food we eat. We measured glucose levels in 107 married couples over 21 days. To measure aggressive impulses, participants stuck 0–51 pins into a voodoo doll that represented their spouse each night, depending how angry they were with their spouse. To measure aggression, participants blasted their spouse with loud noise through headphones. Participants who had lower glucose levels stuck more pins into the voodoo doll and blasted their spouse with louder and longer noise blasts.
This is in line with a body of work (reviewed by Gailliot) suggesting that self-control requires and can deplete a limited energy source, glucose. A relationship between glucose utilization and aggression may be universal, it is also observed in honey bees and fruitflies (Li-Byarlay et al.)

Happiness and well-being sources.

I’m passing on three items from my queue of potential posts that touch on well-being and happiness. First, of course, there’s an App for that! Kit Eaton reviews three of these: Happify, iMoodJournal and Smiling Mind. Basaraba points to a number of sources on the health benefits of gratitude, as does Dashel Keltner’s Greater Good site. Finally, Reynolds points to studies just published in Cell Magazine that delve into the biochemical details of how exercise may protect us against depression.

Thursday, October 23, 2014

Speaking out in a group correlates with gender.

The effectiveness of group decision-making depends on whether the best informed members actually contribute to the discussion. Coffman does a laboratory experiment to examine factors that influence an individual's propensity to contribute, finding that in general undergraduate women contribute less than men, but show the least reluctance for more female-stereotyped subject areas such as art and the most for male-stereotyped subject such as sports:
We use a lab experiment to explore the factors that predict an individual's decision to contribute her idea to a group. We find that contribution decisions depend upon the interaction of gender and the gender stereotype associated with the decision-making domain: conditional on measured ability, individuals are less willing to contribute ideas in areas that are stereotypically outside of their gender's domain. Importantly, these decisions are largely driven by self-assessments, rather than fear of discrimination. Individuals are less confident in gender incongruent areas and are thus less willing to contribute their ideas. Because even very knowledgeable group members under-contribute in gender incongruent categories, group performance suffers and, ex post, groups have difficulty recognizing who their most talented members are. Our results show that even in an environment where other group members show no bias, women in male-typed areas and men in female-typed areas may be less influential. An intervention that provides feedback about a woman's (man's) strength in a male-typed (female-typed) area does not significantly increase the probability that she contributes her ideas to the group. A back-of-the-envelope calculation reveals that a “lean in” style policy that increases contribution by women would significantly improve group performance in male-typed domains.
And, a related bit of work from Eddy et al. shows that although females outnumber males in biology, does a study of 23 different introductory biology classrooms that reveals systematic gender disparities in student performance on exams and student participation when instructors ask students to volunteer answers to instructor-posed questions.

Wednesday, October 22, 2014

Scientific evidence does not support anti-aging claims of the brain game industry.

MindBlog has done numerous posts on brain training games as possible antidotes to cognitive decline in the elderly. (I've played with both Merzenich's BrainHQ exercises and Luminosity exercises). The Stanford Center for Longevity and the Max Planck Institute for Human Development have together just issued a joint statement skeptical about the effectiveness of "brain game" products such as these (the full statement, with references, is here), signed by 69 prominent psychologists and cognitive scientists from around the world,  even including Adam Gazzaley at UCSF, who has a financial interest in the brain gaming industry (and whose PT Barnum approach to publicizing his work I have criticized - see also a a recent NY Times piece on Gazzaley "Can Video Games Fend Off Mental Decline?"). Daniel Schacter at Harvard is among the other prominent signatories.

I pass on their closing recommendations and summary:
Much more research needs to be done before we understand whether and what types of challenges and engagements benefit cognitive functioning in everyday life. In the absence of clear evidence, the recommendation of the group, based largely on correlational findings, is that individuals lead physically active, intellectually challenging, and socially engaged lives, in ways that work for them. Before investing time and money on brain games, consider what economists call opportunity costs: If an hour spent doing solo software drills is an hour not spent hiking, learning Italian, making a new recipe, or playing with your grandchildren, it may not be worth it. But if it replaces time spent in a sedentary state, like watching television, the choice may make more sense for you.
Physical exercise is a moderately effective way to improve general health, including brain fitness. Scientists have found that regular aerobic exercise increases blood flow to the brain, and helps to support formation of new neural and vascular connections. Physical exercise has been shown to improve attention, reasoning, and components of memory. All said, one can expect small but noticeable gains in cognitive performance, or attenuation of loss, from taking up aerobic exercise training.
A single study, conducted by researchers with financial interests in the product, or one quote from a scientist advocating the product, is not enough to assume that a game has been rigorously examined. Findings need to be replicated at multiple sites, based on studies conducted by independent researchers who are funded by independent sources. Moreover, participants of training programs should show evidence of significant advantage over a comparison group that does not receive the treatment but is otherwise treated exactly the same as the trained group.
No studies have demonstrated that playing brain games cures or prevents Alzheimer’s disease or other forms of dementia.
Do not expect that cognitively challenging activities will work like one-shot treatments or vaccines; there is little evidence that you can do something once (or even for a concentrated period) and be inoculated against the effects of aging in an enduring way. In all likelihood, gains won’t last long after you stop the challenge.
In summary: We object to the claim that brain games offer consumers a scientifically grounded avenue to reduce or reverse cognitive decline when there is no compelling scientific evidence to date that they do. The promise of a magic bullet detracts from the best evidence to date, which is that cognitive health in old age reflects the long-term effects of healthy, engaged lifestyles. In the judgment of the signatories, exaggerated and misleading claims exploit the anxiety of older adults about impending cognitive decline. We encourage continued careful research and validation in this field.

Humans and robots.

A recent issue of Science magazine has a special section of articles on the social life of robots. The introduction by Stone and Lavine provides links to the abstracts of the articles (full text is not open access). I pass on their introduction:
Autonomous machines have gripped our imagination ever since the first robot flickered on the silver screen, Maria (left) in the 1927 film Metropolis. Most of the robots we know today—unglamorous devices like robotic welders on car assembly lines and the Roomba vacuum cleaner—fall short of those in science fiction. But our relationship with robots is about to become far more intimate. Would you be comfortable with a robot butler, or a self-driving car? How about a robo-scientist toiling away next to you at the bench, not only pipetting but also formulating hypotheses and designing experiments?
As robots become more sophisticated, psychological paradoxes are coming into sharper relief. Robots that look human strike many of us as downright creepy (as this week's cover attests), while robots that act human—when they are programmed, for example, to cheat at cards—somehow put us at ease. And no matter how uncannily lifelike some of today's robots may seem, the resemblance is skin-deep. A stubborn challenge has been endowing robots with not only the capability to sense their environment, but also the wits to make sense of it. Robots will get there eventually, and when that happens we'll be confronted with a new array of ethical and moral questions. Questions like: Should robots be accorded rights as sentient beings? The rise of the machines will be anything but predictable.
And here is the abstract to one of the articles, "In our own image" by Dennis Normile:
For 2 decades, Hiroshi Ishiguro's teams have deployed various robots—some with vaguely human forms, others crafted to look indistinguishable from people—as customers in cafes, clerks in stores, guides in malls and museums, teachers in schools, and partners in recreational activities. The roboticists, who use robots both operating autonomously and under human remote control, have come to some startling conclusions. In some situations, people prefer to speak with an android instead of another person, and they feel that robots should be held accountable for mistakes and treated fairly. And humans can quickly form deep emotional bonds with robots. Some find the implications of the work worrisome. But with a wave of more sophisticated social robots about to hit the mass market, the debate is no longer academic.

Tuesday, October 21, 2014

Pianists’ brains are different from everyone else...

Because I'm a pianist who started lessons at age 6 and now usually give two concerts a year, I'm always fascinated by articles like this one from a music site (pointed out to me by my artistic daughter-in-law, who does improvisation theater), that points to several interesting studies on brain changes that are caused by high level music training, most pronounced if training is begun before age 7. Because the hands of pianists must negotiate 88 keys with ten fingers, sometimes playing 10 notes at once, the normal asymmetry of hand motor area of the brain associated with being right or left handed is reduced. (Usually the brain's central sulcus that contains the hand motor area is deeper on the dominant side.) Watson summarizes a number of other differences in hand and motor coordination. Also, high level music training enhances ability to integrate sensory information from hearing, touch, and sight. Brain circuits involved in musical improvisation are shaped by systematic training, leading to less reliance on working memory and more extensive connectivity within the brain. Finally, when experienced pianists play and improvise, they literally switch off the part of the brain associated with providing stereotypical responses, ensuring that they play with their own unique voice and not the voices of others.

Monday, October 20, 2014

Vitamin D prevents cognitive decline

...in aging rats, to be sure. Work like the following piece from my colleagues at the University of Wisconsin reinforces my determination to continue my vitamin D supplements (over the objection of my internist). At the risk of TMI (too much information), I can also report that I sense the association of my vitamin D (25-hydroxyvitamin D) levels with androgen (testosterone) levels that has been reported. Latimer et al.:
Significance
Higher blood levels of vitamin D are associated with better health outcomes. Vitamin D deficiency, however, is common among the elderly. Despite targets in the brain, little is known about how vitamin D affects cognitive function. In aging rodents, we modeled human serum vitamin D levels ranging from deficient to sufficient and tested whether increasing dietary vitamin D could maintain or improve cognitive function. Treatment was initiated at middle age, when markers of aging emerge, and maintained for ∼6 mo. Compared with low- or normal-dietary vitamin D groups, only aging rats on higher vitamin D could perform a complex memory task and had blood levels considered in the optimal range. These results suggest that vitamin D may improve the likelihood of healthy cognitive aging.
Abstract
Vitamin D is an important calcium-regulating hormone with diverse functions in numerous tissues, including the brain. Increasing evidence suggests that vitamin D may play a role in maintaining cognitive function and that vitamin D deficiency may accelerate age-related cognitive decline. Using aging rodents, we attempted to model the range of human serum vitamin D levels, from deficient to sufficient, to test whether vitamin D could preserve or improve cognitive function with aging. For 5–6 mo, middle-aged F344 rats were fed diets containing low, medium (typical amount), or high (100, 1,000, or 10,000 international units/kg diet, respectively) vitamin D3, and hippocampal-dependent learning and memory were then tested in the Morris water maze. Rats on high vitamin D achieved the highest blood levels (in the sufficient range) and significantly outperformed low and medium groups on maze reversal, a particularly challenging task that detects more subtle changes in memory. In addition to calcium-related processes, hippocampal gene expression microarrays identified pathways pertaining to synaptic transmission, cell communication, and G protein function as being up-regulated with high vitamin D. Basal synaptic transmission also was enhanced, corroborating observed effects on gene expression and learning and memory. Our studies demonstrate a causal relationship between vitamin D status and cognitive function, and they suggest that vitamin D-mediated changes in hippocampal gene expression may improve the likelihood of successful brain aging.

Friday, October 17, 2014

How culture shapes spatial conceptions of time - Is your past in front of, or behind you?

A interesting perspective from Fuente et al. on spatial conceptions of time. Some clips from their article:
Across many of the world’s languages, the future is “ahead” of the speaker, and the past is “behind.” In English, people can look “forward” to their retirement or look “back” on their childhood....yet some languages exhibit the opposite space-time mapping. In the Andean language Aymara, for example, metaphors place the past in front (e.g., nayra mara, tr. “front year,” means last year) and the future behind (e.g., qhipa marana, tr. “back year,” means next year)...In the research reported here, we investigated this question by exploring a surprising discovery about temporal language and thought in speakers of Darija, a Moroccan dialect of modern Arabic. Front-back time metaphors in Arabic are similar to metaphors in English and other future-in-front languages.
We compared how native Spanish and Darija speakers gesture when talking about past and future events. Whereas Spaniards showed a weak tendency to gesture according to the future-in-front mapping, Moroccans showed a strong tendency to gesture according to the past-in-front mapping—despite using future-in-front metaphors in speech. On the basis of their co-speech gestures, it appears that Darija speakers think about time like the Aymara do, even though they talk about it like speakers of English, Spanish, and other familiar future-in-front languages.
Since existing theories cannot explain the pattern of space-time mappings observed across cultures, we proposed an alternative explanation, the temporal-focus hypothesis: People’s implicit associations of “past” and “future” with “front” and “back” should depend on their temporal focus. That is, in people’s mental models, they should place in front of them whichever pole of the space-time continuum they tend to “focus on” metaphorically—locating it where they could focus on it literally with their eyes if events in time were visible objects. Consistent with the temporal-focus hypothesis, our results showed that, compared with Moroccans, Spaniards tend to be future focused, attributing more importance to social change, economic and technological progress, and modernization. By contrast, compared with Spaniards, Moroccans tend to be past focused, attributing more importance to older generations and respect for traditional practices.

Thursday, October 16, 2014

Why are we fooled by the ventriloquist?

As we watch the movement's of a dummy's mouth while it is sitting in a ventriloguist's lap, we perceive the speech as coming from the dummy's mouth, rather than it's master's voice. Berger and Ehrsson show that this illusory translocation is associated with increased activity the left superior temporal sulcus (L. STS). This is the region that has been shown to be central in determining the spatial coordinates of our experienced self. (It is associated also, for example, with the out of body illusion.)
It is well understood that the brain integrates information that is provided to our different senses to generate a coherent multisensory percept of the world around us, but how does the brain handle concurrent sensory information from our mind and the external world? Recent behavioral experiments have found that mental imagery—the internal representation of sensory stimuli in one's mind—can also lead to integrated multisensory perception; however, the neural mechanisms of this process have not yet been explored. Here, using functional magnetic resonance imaging and an adapted version of a well known multisensory illusion (i.e., the ventriloquist illusion), we investigated the neural basis of mental imagery-induced multisensory perception in humans. We found that simultaneous visual mental imagery and auditory stimulation led to an illusory translocation of auditory stimuli and was associated with increased activity in the left superior temporal sulcus (L. STS), a key site for the integration of real audiovisual stimuli. This imagery-induced ventriloquist illusion was also associated with increased effective connectivity between the L. STS and the auditory cortex. These findings suggest an important role of the temporal association cortex in integrating imagined visual stimuli with real auditory stimuli, and further suggest that connectivity between the STS and auditory cortex plays a modulatory role in spatially localizing auditory stimuli in the presence of imagined visual stimuli.

Wednesday, October 15, 2014

Our microbial aura - in the house and in the garden

I've always been fascinated by the fact that in "our" bodies most of the cells are not our own, they are microbial symbionts. I pass on here two more takes on this. First, from Lax et al. on microbial interaction between humans and the indoor environment, signature microbes follow us from house to house:
The bacteria that colonize humans and our built environments have the potential to influence our health. Microbial communities associated with seven families and their homes over 6 weeks were assessed, including three families that moved their home. Microbial communities differed substantially among homes, and the home microbiome was largely sourced from humans. The microbiota in each home were identifiable by family. Network analysis identified humans as the primary bacterial vector, and a Bayesian method significantly matched individuals to their dwellings. Draft genomes of potential human pathogens observed on a kitchen counter could be matched to the hands of occupants. After a house move, the microbial community in the new house rapidly converged on the microbial community of the occupants’ former house, suggesting rapid colonization by the family’s microbiota.
And, Anna North points to the beneficial effects of exposure to soil organisms. Some soil bacteria have the same antidepressant effect on mice as serotonin reuptake inhibitors like Prozac. Clips from Lowry et al.'s abstract:
We have found that peripheral immune activation with antigens derived from the nonpathogenic, saprophytic bacterium, Mycobacterium vaccae, activated a specific subset of serotonergic neurons in the interfascicular part of the dorsal raphe nucleus (DRI) of mice...The effects of immune activation were associated with increases in serotonin metabolism within the ventromedial prefrontal cortex, consistent with an effect of immune activation on mesolimbocortical serotonergic systems. The effects of M. vaccae administration on serotonergic systems were temporally associated with reductions in immobility in the forced swim test, consistent with the hypothesis that the stimulation of mesolimbocortical serotonergic systems by peripheral immune activation alters stress-related emotional behavior.

Tuesday, October 14, 2014

Boredom = Stress.... and misbehavior

From Merrifield and Danckert, a crisp piece of work (using the usual covey of college undergraduate as subjects) demonstrating that boredom increases stress indicators:
Research on the experience and expression of boredom is underdeveloped. The purpose of the present study was to explore the psychophysiological signature of the subjective experience of boredom. Healthy undergraduates (n = 72) viewed previously validated and standardized video clips to induce boredom, sadness, and a neutral affective state, while their heart rate (HR), skin conductance levels (SCL), and cortisol levels were measured. Boredom yielded dynamic psychophysiological responses that differed from the other emotional states. Of particular interest, the physiological signature of boredom relative to sadness was characterized by rising HR, decreased SCL, and increased cortisol levels. This pattern of results suggests that boredom may be associated with both increased arousal and difficulties with sustained attention. These findings may help to resolve divergent conceptualizations of boredom in the extant literature and, ultimately, to enhance our understanding and treatment of clinical syndromes in which self-reported boredom is a prominent symptom.
And, Bruursema et al. note a correlation between boredom and counterproductive work behavior:
In this study, the relationships among boredom proneness, job boredom, and counterproductive work behaviour (CWB) were examined. Boredom proneness consists of several factors, which include external stimulation and internal stimulation. Given the strong relationships between both the external stimulation factor of boredom proneness (BP-ext) and anger as well as the strong relationship between trait anger and CWB, we hypothesized that examining BP-ext would help us to better understand why employees commit CWB. Five types of CWB have previously been described: abuse against others, production deviance, sabotage, withdrawal and theft. To those we added a sixth, horseplay. Using responses received from 211 participants who were recruited by email from throughout North America (112 of them matched with co-workers), we found support for our central premise. Indeed, both BP-ext and job boredom showed significant relationships with various types of CWB. The boredom proneness factor also moderated the relationship between job boredom and some types of CWB, suggesting that a better understanding of boredom is imperative for designing interventions to prevent CWB.

Monday, October 13, 2014

Improvement of performance by transcranial stimulation depends on existing degree of expertise.

Furuya et al. make the interesting observation that the fine motor hand performance of musically untrained people is improved by transcranial direction current stimulation (tDCS) over the primary motor cortices, but the performance of skilled pianists can be degraded.
The roles of the motor cortex in the acquisition and performance of skilled finger movements have been extensively investigated over decades. Yet it is still not known whether these roles of motor cortex are expertise-dependent. The present study addresses this issue by comparing the effects of noninvasive transcranial direction current stimulation (tDCS) on the fine control of sequential finger movements in highly trained pianists and musically untrained individuals. Thirteen pianists and 13 untrained controls performed timed-sequence finger movements with each of the right and left hands before and after receiving bilateral tDCS over the primary motor cortices. The results demonstrate an improvement of fine motor control in both hands in musically untrained controls, but deterioration in pianists following anodal tDCS over the contralateral cortex and cathodal tDCS over the ipsilateral cortex compared with the sham stimulation. However, this change in motor performance was not evident after stimulating with the opposite montage. These findings support the notion that changes in dexterous finger movements induced by bihemispheric tDCS are expertise-dependent.

Friday, October 10, 2014

Our sleep cycle started 700 million years ago in a worm?

Zimmer points to a nice piece of work by Tosches et al. suggesting that the melatonin rhythm that regulates our sleep may have arisen ~700 million years ago in a marine worm larvae - to regulate swarming up to the surface of the sea at twilight to feed and then sink back to lower depths during light to avoid sunlight and predation. A clip from the Zimmer review:
The new study offers an intriguing idea for how our vertebrate ancestors adapted the melatonin genes as they evolved a complex brain.
Originally, the day-night cycle was run by all-purpose cells that could catch light and make melatonin. But then the work was spread among specialized cells. The eyes now took care of capturing light, for example, while the pineal gland made melatonin.
The new study may also help explain how sleep cuts us off from the world. When we’re awake, signals from our eyes and other senses pass through the thalamus, a gateway in the brain. Melatonin shuts the thalamus down by causing its neurons to produce a regular rhythm of bursts. “They’re busy doing their own thing, so they can’t relay information to the rest of the brain,” Dr. Tosches said.
It may be no coincidence that in worms, melatonin also produces electrical rhythms that jam the normal signals of the day. We may sink into sleep the way our ancestors sank into the depths of the ocean.

Thursday, October 09, 2014

Inflammatory signaling is bad for the aging brain.

Baruch et al. do some interesting work suggesting that preventing antiviral-like responses may protect aging brain function. They find that the choroid plexus of older mice produces more RNA for the inflammatory cytokine interferon-I than younger mice. This increase is also seen in human post-mortem brain samples. (The choroid plexus produces cerebrospinal fluid that bathes the brain, is exposed both to blood and cerebrospial fluid, and constitutes the blood–cerebrospinal fluid barrier.) Blocking interferon signaling in the aging mouse brain partially restored cognitive function. Here is their abstract:
Aging-associated cognitive decline is affected by factors produced inside and outside the brain. By using multiorgan genome-wide analysis of aged mice, we found that the choroid plexus, an interface between the brain and the circulation, shows a type I interferon (IFN-I)–dependent gene expression profile that was also found in aged human brains. In aged mice, this response was induced by brain-derived signals, present in the cerebrospinal fluid. Blocking IFN-I signaling within the aged brain partially restored cognitive function and hippocampal neurogenesis and reestablished IFN-II–dependent choroid plexus activity, which is lost in aging. Our data identify a chronic aging-induced IFN-I signature, often associated with antiviral response, at the brain’s choroid plexus and demonstrate its negative influence on brain function, thereby suggesting a target for ameliorating cognitive decline in aging.