tag:blogger.com,1999:blog-22093933.post116056638362503724..comments2024-03-28T09:41:15.454-05:00Comments on Deric's MindBlog: Biology of emotional linkages and merging of physiologiesDeric Bowndshttp://www.blogger.com/profile/16617204535017208765noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-22093933.post-1160759374918169532006-10-13T12:09:00.000-05:002006-10-13T12:09:00.000-05:00I wrote about his article, too. This "connectivity...I wrote about his article, too. This "connectivity" would seem to be hardwired, one of the keys to learning, and a continuing need throughout our lives, on many levels. And of course, facilitated via mirror neurons. As Goleman points out, we already know that folks with strong social networks of family and friends live longer and do better with injury and illness. I think we are going to see some fascinating research come out of this area. Insights, such as these, into the biology of human interaction will give the research more momentum.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-22093933.post-1160579634443594372006-10-11T10:13:00.000-05:002006-10-11T10:13:00.000-05:00Yes, humans (and particularly kids under 10 years ...Yes, humans (and particularly kids under 10 years of age) find it very easy to attribue human or animal characteristics to physical objects (animism). We make them extensions of our own ego and then by whether they are 'OK' or 'not OK'. Think about your nice new car...how do you feel when it gets its first dent?<BR/><BR/>In a way virtual games are like reading a book or watching a movie... when we are engaged with them, they spin us, make us feel like a character in their world. Our emotions are captive, and go up and down with the whole context.Deric Bowndshttps://www.blogger.com/profile/16617204535017208765noreply@blogger.comtag:blogger.com,1999:blog-22093933.post-1160573816595042642006-10-11T08:36:00.000-05:002006-10-11T08:36:00.000-05:00Thanks for this very illuminating posting. Do you ...Thanks for this very illuminating posting. Do you think that a human can also mirror a virtual object - eg a game or simulation with which the human regularly interacts - so that the 'biology' of the virtual object influences that of the human in the ways you describe?Anonymousnoreply@blogger.com